
Hollow Tales
Hollow Tales
Hollow Tales is a beautifully simple story, you need to help Hollow find his way to his friend's house so they can hang out. A straightforward journey, nothing out of the ordinary. Or so it seems.
As Hollow moves forward, a guiding voice offers directions, reassurance, and companionship. It promises to help, to lead the way, to keep Hollow safe. But something feels… off. The further he travels, the more reality begins to shift, and the question arises, is this voice truly guiding him, or steering him away from the truth?
With its Illustrator-styled aesthetic, puzzle-driven gameplay, and a narrative built on uncertainty, Hollow Tales challenges players to think outside the box. Progression isn’t just about following instructions, it's about questioning them. The puzzles demand creativity and careful observation, urging players to look beyond what’s immediately visible.
Hollow Tales invites players to navigate its deceptively simple world, piece together the real story, and uncover what awaits Hollow at the end of his journey.
Can you make it to your friend's house? More importantly, will the truth be what you expect?
Winner of "Game Jam 192 Episode 4".
Music by Evgeny_Bardyuzha from Pixabay
Updated | 20 days ago |
Status | In development |
Platforms | HTML5 |
Author | Stikkz |
Genre | Adventure |
Made with | Construct |
Comments
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Love the aesthetic and feel of this game! Managed to get to the princess at the end but took a little bit of playing about - still no idea what the magnifying glass is for! Would love to see a full game of this or more in depth!
I was very confused if it wasn't for the other comment i would have never known i could drag objects with my mouse
Nice aesthetic! Would have been really useful to know you could use the mouse and interact with certain items... almost gave up at the bridge. Did not know about inventory. I made it to the house at the end, moved clouds, had a rock and magnifying glass. moved clouds and got rid of the shadow, put the rock on top of the tower... and did not know what else to do :(
Again, I thought it looked really great.